Program Overview
Learn game-ready asset creation from concept to engine. Build stylized and realistic characters, props, and environments optimized for real-time performance in modern game pipelines.
Over 15 months, you master the art-side of game development — creating assets that look great and run smoothly inside Unreal Engine and Unity.
Program Highlights
- Engine-ready assets exported to Unreal Engine and Unity
- Character, environment, and prop workflows for real-time games
- LOD, baking, and optimization standards used by game studios
- Stylized and realistic art direction tracks
- Portfolio built around in-engine screenshots and turntables
- Art test simulations to prepare you for studio hiring rounds
Who This Program Is For
Designed for aspiring game artists, 3D generalists moving into games, and illustrators who want to build 3D worlds. If you love games and want to create the characters and environments players explore, this program gives you the technical and artistic skills studios hire for.
What You Will Learn
01Character DesignConcept-to-model workflows for heroes, creatures, and game characters.
02Environment ArtModular worlds, set dressing, and lighting for immersive game levels.
03Real-Time FXParticle systems, shaders, and effects that perform in-engine.
04Asset OptimizationLOD, baking, and export standards for Unreal Engine and Unity.
05Materials & ShadersPBR texturing and shader setup for stylized and realistic game looks.
06Portfolio & Art TestsIn-engine presentation, turntables, and studio-style art test preparation.
Software & Tools
PhotoshopMayaBlenderZBrushMarvelous DesignerMariSubstance PainterUnreal EngineUnity
What You Will Build
Complete a hero game character, modular environment set, and prop collection — all imported, lit, and presented inside a game engine for your portfolio and art test submissions.
Career Outcomes
- Modelling Artist
- Texturing Artist
- Animation Artist
- Lighting Artist
- Compositing Artist
- Generalist Digital Artist